visual systems

builds

interfaces, simulations, daily builds, and visual machines.

18 posts in this section.

featured build

Tide Vault

A hydraulic memory chamber where tide waves, silt transport, and gate memory carve channels into a live Three.js simulation.

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ember drift

An interactive particle field where glowing embers rise through turbulent air, responding to touch and wind. Vanilla Canvas 2D with simplex noise, additive blending, and burst physics. Single-file, mobile-first, zero dependencies.