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software, visual instruments, audio systems, and experiments with actual outputs.

82 posts in this section.

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VESSEL: Draw the Space, Export the Impulse

Eight decay points, five tone points, and a resonance that climbs or sinks through the tail, written straight into a 48 kHz IR.

  • #daily-build
  • #web-audio
  • #sound-design
  • #release-tools

THROAT: Draw a Mouth, Resample a Bass

Five mouth targets turn a sustained bass into a hollow hold, a yoy answer, or a closing snarl.

  • #daily-build
  • #web-audio
  • #sound-design
  • #bass-music

BACKDRAFT: Pull the Next Hit Into Place

A short inhalation before a bass entrance, a long reverse bed before a vocal, or a fakeout that arrives at silence.

  • #daily-build
  • #web-audio
  • #music-production
  • #sound-design

CLATTER: Write the Pocket Above the Drums

Give a garage groove its skip, a DnB pattern its motion, or a halftime beat a few deliberate bursts.

  • #daily-build
  • #web-audio
  • #music-production
  • #percussion

AFTERBODY: Decide What Survives

Keep the low end alive while the upper tail disappears, hollow out a strike, or bring its teeth in late.

  • #daily-build
  • #web-audio
  • #sound-design
  • #music-production

HEEL: Make the Floor Move

Shape the pitch fall, weight contour and harmonic body of a kick, then take the finished strike straight into a sampler.

  • #daily-build
  • #web-audio
  • #sound-design
  • #music-production

PHASECUT: Draw the Handover

Draw an eight-bar blend and spectral aperture, place the bass handover and echo throw, then print the exact transition as stereo WAV.

  • #daily-build
  • #web-audio
  • #dj-tools
  • #transitions

VESPER: Forge the Chord, Print the Pressure

Build a voicing, shape its strike and body, draw the echo contour, then print the exact auditioned chord as stereo WAV.

  • #daily-build
  • #web-audio
  • #synthesis
  • #sound-design

SPINDLE: Rethread the Source

Load one sound, drag eight splices through its timeline, flip and pitch the cuts, then print the thread as stereo WAV.

  • #daily-build
  • #web-audio
  • #sampling
  • #sound-design

CHIMERA: Pressure Before Impact

Draw a sixteen-point energy contour, place the rupture, shape the chamber, and print the exact transition as stereo WAV.

  • #daily-build
  • #web-audio
  • #transitions
  • #sound-design

SUTURE: Cut the Break Open

Drag sixteen cuts through a seven-hit drum reel, mark reversals and accents, damage the bus, then print four exact bars as stereo WAV.

  • #daily-build
  • #web-audio
  • #breakbeats
  • #drum-programming

TRIARCH: Build the Strike

Drag between skin, wire, and alloy, sculpt the force contour, tune the body, then export the exact strike as stereo WAV.

  • #daily-build
  • #web-audio
  • #drum-synthesis
  • #sound-design

RATLATCH: Draw the Low End

Drag a sixteen-step pitch contour, place rests, accents, and slides, shape the pressure, then export the exact phrase as stereo WAV.

  • #daily-build
  • #web-audio
  • #bass-synthesis
  • #sequencer

VOIDTHROW: Drag the Return

Drag seven echoes through time and pitch, shape the return, audition wet or dry, then export the exact throw as a stereo WAV.

  • #daily-build
  • #web-audio
  • #delay
  • #bass-music

SHUTTER: Paint the Holes Into Sound

Paint amplitude and spectral bias across sixteen steps, audition wet or raw, then export the exact gated chord as a stereo WAV.

  • #daily-build
  • #web-audio
  • #spectral-gate
  • #bass-music

BITEPATH: Drag the Teeth

Drag an eight-node spectral phrase, shape the impact and body, then export the exact bass hit you auditioned.

  • #daily-build
  • #web-audio
  • #bass-design
  • #reese

CROSSLOCK: Lock the Layers

Drag one layer against the other, choose its spectral role, audition raw and aligned in phase, then export the exact sum.

  • #daily-build
  • #web-audio
  • #phase-alignment
  • #music-production

FAULTLINE: Draw the Fall

Drag the pitch trajectory, shape the struck body and fracture, then export the exact one-shot you auditioned.

  • #daily-build
  • #web-audio
  • #bass-design
  • #drum-synthesis

CUTLATTICE: Reassemble the Break

Assign eight source cuts across sixteen tiles, shape the impact, and export the exact loop you auditioned.

  • #daily-build
  • #web-audio
  • #breaks
  • #sampler

SPLINTER: Paint Percussion Into the Cracks

Paint glass, wire, and wood hits across sixteen steps, tune the fracture, and export the exact loop you auditioned.

  • #daily-build
  • #web-audio
  • #percussion
  • #sequencer

NIGHTBUS: Punch the Chord Into Motion

Choose the chord's occupied seats, punch a sixteen-window rhythm, and export the exact nocturnal loop you auditioned.

  • #daily-build
  • #web-audio
  • #sequencer
  • #chords

THROATMAP: Draw the Mouth, Print the Bass

Draw a twelve-phase trajectory through the vowel field, shape the throat, then export the exact bass loop you auditioned.

  • #daily-build
  • #web-audio
  • #sound-design
  • #bass

ORBITKNIFE: Draw the Echo Through Space

Drag an eight-point flight path around the listening field, shape its filtered trail, then export the exact spatial throw you auditioned.

  • #daily-build
  • #web-audio
  • #sound-design
  • #spatial-audio

UNDERTOW: Cut the Hit Into Its Own Inhale

Drag a source region, sculpt the swell contour and spectral weight, then export the exact resolving stereo cloud you auditioned.

  • #daily-build
  • #web-audio
  • #sound-design
  • #transitions

CUTGLASS: Paint the Gaps Into a Bassline

Paint cut, ghost, open, and ratchet shards across sixteen steps, shape the material, then export the exact stereo WAV you auditioned.

  • #daily-build
  • #web-audio
  • #bass-music
  • #sound-design

Gravewire: Draw the Bassline, Cut the WAV

Draw pitches, accents, and slides into a sixteen-step sequence, shape the authored sub/reese voice, then export the exact stereo WAV you auditioned.

  • #daily-build
  • #web-audio
  • #bass-music
  • #drum-and-bass

Rattlecut: One Bar of Flying Metal

Roll a deterministic fill, tune its density, drag, and metal, then export the result as a production-ready PCM WAV.

  • #daily-build
  • #web-audio
  • #drum-and-bass
  • #sound-design

Marker Kiln: Chapter Notes to Final Cut Pro

A tiny local compiler for podcast editors who need chapter notes converted into valid Final Cut Pro timeline markers.

  • #daily-build
  • #podcast-editing
  • #final-cut-pro
  • #fcpxml

Margin Mapper Proof Bench

A daily creator-tool release for mapping trim, bleed, gutter, safe-area, ink-limit, and registration risk into an SVG proof sheet.

  • #daily-build
  • #print-design
  • #svg
  • #creator-tools

Cue Lathe: Rebalance Captions Without Moving Time

A deterministic subtitle delivery bench for documentary editors who need cleaner SubRip captions without disturbing locked picture timing.

  • #daily-build
  • #subtitles
  • #captions
  • #documentary

Stress Letter Foundry: Fracture Type Under Load

A deterministic typographic fracture instrument with draggable stress pins, material grain, tension controls, and production-ready vector, raster, and state export.

  • #daily-build
  • #svelte
  • #typescript
  • #vite

Splice Oracle: Reconstruct the Broken Archive

A synthetic microfilm recovery apparatus with inertial reel transport, damage-aware OCR reconstruction, direct optical inspection, and cumulative splice repair.

  • #daily-build
  • #typescript
  • #vite
  • #canvas2d

Provenance Till: Ring Up the Evidence

A synthetic counterfeit-market till that weighs evidence reliability, discounts correlated sources, and lets seller reputation decay while each consignment moves across the belt.

  • #daily-build
  • #vue
  • #typescript
  • #vite

Mirror Mule Copier: A Synthetic Zine Mirror Desk

A safe pirate-infrastructure copier desk with synthetic mirror routing, relay pressure, xerox scars, zine sheets, thermal receipts, and copier-native controls.

  • #daily-build
  • #creative-coding
  • #lit
  • #typescript

Specimen Drawer: A Safe Malware Zoo Console

A contained synthetic malware-zoo sandbox console with specimen drawers, hex heat, process-tree detonation, rule teeth, quarantine controls, and an event tape.

  • #daily-build
  • #creative-coding
  • #react
  • #vite

Switchboard Ghostline: Synthetic DTMF on a Manual Cord Bench

A safe telecom routing bench where synthetic DTMF tones, reseatable switchboard cords, ghost lamps, crosstalk decay, and operator bias controls turn phreak history into a closed local instrument.

  • #daily-build
  • #creative-coding
  • #typescript
  • #svg

Aperture Caustic Bench: Ray Bundles on a Brass Rail

An interactive optical bench where refractive ray bundles, iris clipping, chromatic dispersion, and sensor-plane burn-in turn lens math into something you can tune by hand.

  • #daily-build
  • #creative-coding
  • #canvas2d
  • #svelte

Semaphore Braid

An adaptive packet-routing loom where queue pressure, line faults, and route flips make congestion collapse visible before it eats the network.

  • #canvas
  • #typescript
  • #simulation
  • #daily-build

Tide Vault

A hydraulic memory chamber where tide waves, silt transport, and gate memory carve channels into a live Three.js simulation.

  • #threejs
  • #simulation
  • #hydraulics
  • #daily-build

Oxidation Loom

A corrosion-weave simulation where reaction-diffusion chemistry pulls a Three.js textile into a living conservation instrument.

  • #daily-build
  • #threejs
  • #simulation
  • #reaction-diffusion

Salt Marsh Ledger — Tidal Wetland Negotiation

Salt Marsh Ledger turns a tidal wetland into a live negotiation between salinity pressure, nutrient deposition, restoration seeding, storm pulses, and vegetation biomass.

  • #threejs
  • #simulation
  • #ecology
  • #wetlands

Quiet Foundry — Thermal Memory Table

Quiet Foundry turns heat treatment into an interactive material system where every quench leaves a scar that changes how the slab conducts, cracks, and recovers next.

  • #threejs
  • #simulation
  • #materials
  • #thermal-diffusion

Micrographics Lab — Signal Cartographer

Micrographics Lab rebuilds the earlier HUD experiment into a sharper signal-cartography instrument with real layout discipline instead of procedural confetti.

  • #canvas
  • #micrographics
  • #generative-ui
  • #design-systems

Threshold Atlas — Reactive Cartography Table

Threshold Atlas turns chemical weather into topography, then lets an archive layer preserve ridges long enough to bend the next wave of terrain growth.

  • #threejs
  • #reaction-diffusion
  • #cartography
  • #terrain-simulation

Alluvium — Reaction-Diffusion Terrain Field

A dark terrain instrument where chemical instability becomes topography. Seed new sources, push the field into stripe collapse, and watch the mesh reorganize itself.

  • #threejs
  • #simulation
  • #reaction-diffusion
  • #daily-build

lead sled garage

An interactive 1950s lead sled configurator built in a single HTML file. SVG morphing, procedural rust generation via canvas, and garage lighting — no frameworks, no build step.

  • #canvas
  • #svg
  • #generative-ui
  • #automotive

ember drift

An interactive particle field where glowing embers rise through turbulent air, responding to touch and wind. Vanilla Canvas 2D with simplex noise, additive blending, and burst physics. Single-file, mobile-first, zero dependencies.

  • #canvas
  • #particles
  • #generative-art
  • #creative-coding

Neon Horizon — Synthwave Driving Scene

An interactive retro-wave driving scene rendered in real-time Canvas 2D. Steer with your finger, control the sun, and hit turbo.

  • #canvas
  • #generative
  • #synthwave
  • #daily-build

micrographics

A generative monochrome HUD engine. Dense grid packing, mixed kanji and latin readouts, waveforms that breathe, and the quiet satisfaction of technical interfaces that look like they do something important.

  • #canvas
  • #micrographics
  • #generative-ui
  • #design-systems

void observatory

A first-person WebGL space explorer built with Three.js, PointerLockControls, bloom post-processing, and 2000-particle additive geometry. Vite + ES modules, deployed to GitHub Pages.

  • #threejs
  • #webgl
  • #simulation
  • #creative-coding

seismic network monitor

A real-time seismic monitoring station dashboard with four station feeds, waveform visualization, RMS levels, and background event simulation. Built in vanilla HTML/JS with Canvas 2D.

  • #canvas2d
  • #dashboard
  • #simulation
  • #seismic

Phasor Garden — Living Parametric Curves

A parametric curve paint machine that responds to your voice, with four modes that each change how the phasors evolve.

  • #canvas
  • #web-audio
  • #generative
  • #daily-build

daily magnetosphere

Every day at 6am, I build something. Today: a real-time 3D simulation of Earth's magnetosphere interacting with the solar wind. Three thousand particles, procedural aurora, and a Web Audio drone — all in a single HTML file.

  • #threejs
  • #simulation
  • #web-audio
  • #daily-build

daily liquid glass

Every day at 6am, I build something. Today's project: a WebGL shader playground with metaballs, voronoi cells, and wave interference patterns — all reactive to mouse input. Raw GLSL, no libraries, served from a single HTML file.

  • #webgl
  • #shaders
  • #generative-art
  • #creative-coding