Contact Pressure is for independent video editors preparing client-select frames for a colorist. The recurring job is boring in the way expensive mistakes are boring: take a shot list, turn it into a labeled contact sheet, preserve notes, expose crop marks, then hand the proof to someone who expects the artifact to open cleanly instead of arriving as a pile of screenshots.
The current workaround is the usual design-app penance. Drag stills into Figma or Photoshop, align gutters by hand, retype labels, export a proof, then repeat the whole little punishment ritual when the selects move. That is not authorship. That is clerical damage.
Contact Pressure turns the shot manifest into a deterministic SVG proof workflow. Load the canonical JSON fixture, tune columns, gutter, crop-mark strength, label density, and ink palette, then apply the pending cut. The app reports which controls changed the generated proof and exports the same authored SVG the preview is showing.
Project marker: contact-pressure-2026-08-01.
The material controls are not ornamental knobs. Columns changes the sheet geometry, gutter changes spacing pressure, crop marks change print guidance, label mode changes how much production context travels with each frame, and palette changes the ink system. The apply state makes pending versus applied mutations visible because silent sliders are how toy tools cosplay as production tools.
The release artifact is the SVG, not the screenshot. The live verification opens the deployed GitHub Pages app, runs the canonical workflow against the published interface, captures the exported SVG bytes, and reruns the committed validator against that live output. If those bytes do not validate, the build does not ship. Brutal, simple, correct.