TRIARCH is a strike-material forge for producers making garage claps, DnB rim snaps, and industrial-techno metal cracks. Drag one point through a triangular field to blend skin, wire, and alloy, then draw the hit’s force across six directly editable stages.
The instrument keeps a dry, hostile synthetic character rather than becoming another general percussion synth. Tuning, duration, resonance, stereo debris, fold, tail, and the complete force contour remain directly owned by the producer.
Every strike is rendered locally from the visible recipe. Audition and export share the same deterministic engine, and the finished stereo 48 kHz PCM WAV drops straight into Ableton for layering, resampling, or drum-rack duty.